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- The Elder Scrolls Online 'Standard Edition' cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the 'Imperial Version' for $99.
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Bethesda Softworks announced this morning that the Elder Scrolls Online, the company's first foray into the world of massively multiplayer online gaming, is dropping its subscription fee and going free-to-play*.(* Edit: As several readers point out in the comments, ESO won't be 100% free-to-play: New players will still have to make a one-time purchase of the software up front. But if you're already playing, you won't have to spend another dime starting on March 17 --regular updates and new gameplay will be offered to all players free of charge. The game will be supported by a premium membership service as well as selling stuff like DLC and "convenience and customization items" à la carte.)
We totally saw this coming.
Before Elder Scrolls Online went live on April 4th of last year, I got into a email discussion with several of my Forbes Games colleagues about how the game was in trouble from day one. The problem, as we saw it, is that there was no way the company could sustain a subscription-only service; gamers would just not be willing to pay.
First, they had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version. There's not many gamers willing to shell that kind of money out --and the few who would are probably already deeply committed to another MMO, like
The consensus among my Forbes Games colleagues was that developer ZeniMax Online Studios and publisher Bethesda Softworks were going to drop the paywall as soon as they'd wrung as much cash from hardcore Elder Scrolls fans as they could.
So I asked them all to answer a question: On what date will Elder Scrolls Online announce it's giving up on its subscription model and going free to pay?
Collectively, they nailed it. On average, the six members of the Forbes Games team who contributed to the pool thought that Elder Scrolls Online would throw in the towel after just 284 days, or a little over 9 months from launch. That means our group predicted the announcement would come on Tuesday, January 13. We missed it by only a week.
Individually, we were all very close, too. Here are our guesses:
- November 11th, 2014 Jason Evangelho
- December 1st, 2014 Paul Tassi
- January 4th, 2015 David Thier
- January 5th, 2015 David Ewalt
- March 1st, 2015 Erik Kain
- April 1st, 2015 Alex Knapp
Yeah, I know it's a little suspicious that I won my own contest, but I think what's really telling about this is how close we all were: Even the biggest "misses" were only off by 10 weeks in either direction.
Alternately, if you measure our predictions to the date the game actually goes free to play (March 17 for PC, with Xbox and PlayStation to follow in June), not the date the move was announced, then Alex Knapp edges out Erik Kain by a single day --and our collective guess was still only off by 9 weeks, or 63 days.
The bottom line, though, isn't how smart my colleagues are. It's how obvious it was that ESO was never going to stay pay-to-play, and how video game consumers should think twice before paying big bucks to get into a new game at launch. I wonder how many of the folks who've paid nearly $300 for ESO now wish they'd waited a year --just like all the people who have pre-ordered console games that turned out to suck.
'>Bethesda Softworks announced this morning that the Elder Scrolls Online, the company's first foray into the world of massively multiplayer online gaming, is dropping its subscription fee and going free-to-play*.
(* Edit: As several readers point out in the comments, ESO won't be 100% free-to-play: New players will still have to make a one-time purchase of the software up front. But if you're already playing, you won't have to spend another dime starting on March 17 --regular updates and new gameplay will be offered to all players free of charge. The game will be supported by a premium membership service as well as selling stuff like DLC and 'convenience and customization items' à la carte.)
We totally saw this coming.
Before Elder Scrolls Online went live on April 4th of last year, I got into a email discussion with several of my Forbes Games colleagues about how the game was in trouble from day one. The problem, as we saw it, is that there was no way the company could sustain a subscription-only service; gamers would just not be willing to pay.
First, they had to buy the software. The Elder Scrolls Online 'Standard Edition' cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the 'Imperial Version' for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version. There's not many gamers willing to shell that kind of money out --and the few who would are probably already deeply committed to another MMO, like
The consensus among my Forbes Games colleagues was that developer ZeniMax Online Studios and publisher Bethesda Softworks were going to drop the paywall as soon as they'd wrung as much cash from hardcore Elder Scrolls fans as they could.
So I asked them all to answer a question: On what date will Elder Scrolls Online announce it's giving up on its subscription model and going free to pay?
Collectively, they nailed it. On average, the six members of the Forbes Games team who contributed to the pool thought that Elder Scrolls Online would throw in the towel after just 284 days, or a little over 9 months from launch. That means our group predicted the announcement would come on Tuesday, January 13. We missed it by only a week.
Individually, we were all very close, too. Here are our guesses:
- November 11th, 2014 Jason Evangelho
- December 1st, 2014 Paul Tassi
- January 4th, 2015 David Thier
- January 5th, 2015 David Ewalt
- March 1st, 2015 Erik Kain
- April 1st, 2015 Alex Knapp
Yeah, I know it's a little suspicious that I won my own contest, but I think what's really telling about this is how close we all were: Even the biggest 'misses' were only off by 10 weeks in either direction.
Alternately, if you measure our predictions to the date the game actually goes free to play (March 17 for PC, with Xbox and PlayStation to follow in June), not the date the move was announced, then Alex Knapp edges out Erik Kain by a single day --and our collective guess was still only off by 9 weeks, or 63 days.
The bottom line, though, isn't how smart my colleagues are. It's how obvious it was that ESO was never going to stay pay-to-play, and how video game consumers should think twice before paying big bucks to get into a new game at launch. I wonder how many of the folks who've paid nearly $300 for ESO now wish they'd waited a year --just like all the people who have pre-ordered console games that turned out to suck.
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0 stars Be the first to review this product
Pros
Enormous game world. Freedom to follow main quest or numerous side-quests as you choose. Gold money has weight and banks can be used to 'lighten your load' Tons of equipment, npc's, factions, books, dungeons, ect.
Cons
Lots and lots of unfixed bugs. Many can be fixed with workarounds and unofficial patches, but this often involves using cheats and extra install work.
Summary
Play Skyrim Online No Download
Some other notables that could be pro or con depending on your point of view: In-game nudity; yes it's quite pixelated due to the age of the game, but it's even on the character equip screen. Slow leveling; you may or may not like to take a long time to level a character, but depending on the character's primary skills, it can take weeks or months of in-game time to reach the next level.
All in all, a great game that, to me, is the first game in The Elder Scrolls series. Due to bugs. may not appeal to someone that didn't play the game when it was new, but it's a fun game to play.
{ review.getRatingValue }}
'If you like Elder Scrolls DO IT!!!'
'If you like Elder Scrolls DO IT!!!'
Pros
It was easy to dowlnload.
Cons
Was hard to get activated. Took me a while to get my computer to actually run the game. But once i did it was ok.
Summary
Well worth the time and effort if you are a big fan of the Elder scrolls series and RPG games.
Pros
One of the biggest and best RPGs I've ever played. the game world is immense and you'd get lost playing. combat is fun and so is dungeon crawling. freedom is everywhere, and the game is just so classic and classy.
Cons
either need an old PC (e.g. win9k or dos) to play or else you'll need a relatively powerful PC to make it run on DosBOX. Good thing I have that big old HP Pavillion win98.
{ review.getRatingValue }}
'Best in the series in my opinion.'
'Best in the series in my opinion.'
Pros
A great advancement for the series since Arena. Better controls & graphics and it doesn't try to leave you off track like Arena. Many places to explore in a 60,000 square mile world.
Cons
Requires DOSbx (DOS emulator). Environment can be repetitive. Problems trying to install on DOSbox.
Summary
People who are complaing: This game requires a DOS emulator or it won't run. It can be difficult to use but you'll have to go search around for help instead of whining about it. Though I won't lie it is kinda complicating to install this game by typing in DOS codes.
Pros
This game was great for it's time. It combine character development and freedom to explore. The ability to join a guild new element to the RPG world.
Cons
Obviously it's grapics are outdated. The dungeons can be complex and there are a lot of them!
Summary
Yeah, it's really old but it's a classic.
{ review.getRatingValue }}
'To the idiots saying it won't open:You need DOSBox!'
'To the idiots saying it won't open:You need DOSBox!'
Pros
Everything!
Cons
Nothing really
Summary
Great!!
Pros
nothing good about this. hopefully they will fix the problem one of the best games ever
Cons
can't open file
Summary
very disappointed. love this game but can't play my disc on vista or windows ME. C'mon bethesda create a patch for one of the best games ever.
{ review.getRatingValue }}
'Using XP - Won't load'
'Using XP - Won't load'
Pros
Was, what I believe, one of the greatest games of all time! Now if it would only load!
Cons
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Won't load in windows xp. Tried installer but wont go through. Only thing that loads correctly is the sound setup utility.
Summary
Needs to have some sort of XP patch or update to allow installer to work correctly. Otherwise, don't bother downloading this file.
Pros
I have not been able to open this file.
Cons
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Unable to install.
Reply by Nuos on August 23, 2009
I found a link with install instruction: http://static.bethsoft.com/downloads/games/daggerfall_legal_and_installation.pdf
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General | |
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Publisher | Bethesda Softworks |
Publisher web site | https://bethesda.net/ |
Release Date | July 28, 2009 |
Date Added | July 29, 2009 |
Version | 1.0 |
Category | |
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Category | Games |
Subcategory | Role-Playing |
Operating Systems | |
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Operating Systems | Windows 98/Me/NT/2000/XP/2003/Vista |
Additional Requirements | DOSBox |
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Download Information | |
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File Size | 148.7MB |
File Name | DFInstall.zip |
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Popularity | |
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Total Downloads | 33,169 |
Downloads Last Week | 8 |
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Pricing | |
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License Model | Free |
Limitations | Not available |
Price | Free |